
DISPATCH
I worked as a Storyboard Artist on the BAFTA award winning videogame 'Dispatch', contributing across the full story development pipeline, including thumbnailing, storyboarding, storyboard revisions, and animatic editing.
In addition to core storyboard responsibilities, I also supported production with contributions to character design and UI asset development, and occasionally assisted with animation and gameplay exploration.
I worked closely under the direction of the Directors Nick Herman, Dennis Lenart and Chris Rebbert.
Client: Adhoc Studio
Role: Storyboard Artist, Character Visual Development
Year: 2023-2025
STORYBOARDS
This is a small selection of storyboard work from my time on Dispatch. If you'd like to see more, you can contact me for more samples.
The following sequences were roughed out, revised, cleaned up, and timed out in Storyboard Pro myself.
Episode 1 - Onboard
Robert and Blonde Blazer have a conversation outside the superhero bar.
Thumbnails:
Episode 2 - Restructure
Revelation after Robert's first day at SDN.

Thumbnails:
Episode 3 - Synergy
Robert and Chase catch Invisigal in a vulnerable moment.
Thumbnails:
Episode 4 - Moving Parts
Robert confronts a dismayed Phenoma-man in the parking lot.

Thumbnails:
Episode 7 - Team Building
Robert and Blonde Blazer share a moment in hospital after Chase suffers a grave injury.
Thumbnails:

Episode 8 - Synergy
Elevator Sequence.
VISUAL DEVELOPMENT
In addition to being a story artist, I contributed to visual development of characters in the main cast.
I was given the task of exploring general character development, personality, superpowers, and posing for UI.












